In this tutorial we’ll create a scene with a simulation of the classic Towers of Hanoi problem. We’ll create an animated solution for the problem and provide UI controls to interactively modify the number of disks. The final result will look like this: For a basic introduction to SceneKit have a look at Part 1 For more details on primitives have a look…
Tag Archive for scenekit

Introduction To SceneKit – Part 2
In this tutorial we’ll be looking at the various types of primitives you can use with SceneKit. We’ll look at how we can position objects in 3D space and ways of animating the positions of objects via actions. Here’s a SceneKit starter project with an empty scene to help you follow along. Geometries in SceneKit are instances of the SCNGeometry class. Geometries provide the…