Tag Archive for primitives

Introduction To SceneKit – Part 2

In this tutorial we’ll be looking at the various types of primitives you can use with SceneKit. We’ll look at how we can position objects in 3D space and ways of animating the positions of objects via actions. Here’s a SceneKit starter project with an empty scene to help you follow along. Geometries in SceneKit are instances of the SCNGeometry class. Geometries provide the…

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